Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts
Saturday, April 22, 2023
Wednesday, October 12, 2022
Week 07- Foreground, Midground, Background
I took the 3D rigs of the Iron Giant and Sonic the Hedgehog and composed an illustration containing the elements of foreground, midground, and background.
Thursday, September 29, 2022
Week 05 - Use of Composition
My composition is Tangle the Lemur from the Sonic the Hedgehog IDW comics. I took a 3D rig of the character, rendered out an image in Maya, and did the lighting composition all in Photoshop using the Golden Rule. The artist I chose for the lighting inspiration is CreatureBox, using a mix of the Slugterra concept art and Ratchet and Clank found on their page.
Wednesday, September 21, 2022
Thursday, September 15, 2022
Thursday, September 8, 2022
Week 02 - Use of Silhouettes
I redesigned Cubone from Pokémon with some elements from Digimon to make the overall design different from the original.
Thursday, September 1, 2022
Thursday, August 25, 2022
PureRef Board
Here are some characters that inspire my animations and the type of emotions I want to convey through storytelling. They also encouraged me to learn character design to eventually be able to produce a character of my own.
Wednesday, August 24, 2022
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For Sprint #1, I developed a test animation for the camera in Maya and imported it into Unreal Engine so that it is one-to-one with the scen...
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This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animat...