My first render of the provided Panther model using a key light (Red), rim light (Blue), and fill light (Green).
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Wednesday, January 11, 2023
Wednesday, October 12, 2022
Week 07- Foreground, Midground, Background
I took the 3D rigs of the Iron Giant and Sonic the Hedgehog and composed an illustration containing the elements of foreground, midground, and background.
Sunday, October 9, 2022
Monday, October 3, 2022
Crash Bandicoot Simple Crate Part 2
High Resolution version of the Crash Bandicoot crate using ZBrush, Substance Painter, and UE5.
Thursday, September 29, 2022
Week 05 - Use of Composition
My composition is Tangle the Lemur from the Sonic the Hedgehog IDW comics. I took a 3D rig of the character, rendered out an image in Maya, and did the lighting composition all in Photoshop using the Golden Rule. The artist I chose for the lighting inspiration is CreatureBox, using a mix of the Slugterra concept art and Ratchet and Clank found on their page.
Monday, September 26, 2022
Crash Bandicoot Simple Crate Part 1
I made a proxy and game resolution model of the crate from Crash Bandicoot and rendered in UE5.
Reference from Simona Sanin on ArtStation
Monday, September 19, 2022
Sunday, September 11, 2022
Monday, September 5, 2022
Sunday, August 28, 2022
Subscribe to:
Posts (Atom)
Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
-
This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animat...
-
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
-
For Sprint #3, I created IK/FK Switch to allow freedom of choice for animation purposes and an ROM of the more polished skin weighting of Z...