Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, January 11, 2023

Lighting Workshop Module #1

My first render of the provided Panther model using a key light (Red), rim light (Blue), and fill light (Green).













Wednesday, October 12, 2022

Week 07- Foreground, Midground, Background

I took the 3D rigs of the Iron Giant and Sonic the Hedgehog and composed an illustration containing the elements of foreground, midground, and background.


Sunday, October 9, 2022

Crash Bandicoot Simple Crate Part 3

 I textured the high resolution Crash Bandicoot crate in Substance Painter.




Monday, October 3, 2022

Crash Bandicoot Simple Crate Part 2

High Resolution version of the Crash Bandicoot crate using ZBrush, Substance Painter, and UE5.

UE5 Low Res

ZBrush High Res

 

Thursday, September 29, 2022

Week 05 - Use of Composition

 My composition is Tangle the Lemur from the Sonic the Hedgehog IDW comics. I took a 3D rig of the character, rendered out an image in Maya, and did the lighting composition all in Photoshop using the Golden Rule. The artist I chose for the lighting inspiration is CreatureBox, using a mix of the Slugterra concept art and Ratchet and Clank found on their page.




Monday, September 26, 2022

Crash Bandicoot Simple Crate Part 1

 I made a proxy and game resolution model of the crate from Crash Bandicoot and rendered in UE5.


Reference from Simona Sanin on ArtStation


Monday, September 5, 2022

Minecraft Level


Created grass, wood, and glass textures along with foliage to build a Minecraft scene.










Sunday, August 28, 2022

3D Sprite Project

 I created MegaMan.EXE from Mega Man Battle Network using Maya and Unreal Engine 5.




Final Delivery

 For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...