For Sprint #3, I created IK/FK Switch to allow freedom of choice for animation purposes and an ROM of the more polished skin weighting of Zinta with a slight change where I added a joint controller to allow baked scaling for the purpose of baking down the animation to the skeleton and importing into Unreal Engine and remapped existing scale to the new root controller bone. Next pass will be further polish on the main body animation.
Here are the results inside Unreal Engine.
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