For Sprint #2, I developed a skeleton for Zinta along with a control rig for keyframe animation. Currently it moves with IK for the legs and FK for the arms. For the next pass, I will include an IK/FK switch for freedom of choice and will allow me to swap between them when she's floating in the sky to when she lands. Additional functionality to the hair will be made by next sprint.
Here is an ROM of the current iteration of the rig:
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