For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebrows, jaw, and smirk. I also added lamp controls that blends between an inhale and exhale blend shapes and added a control to allow the shaking of the lamp and the lid. Continued refinement of Zinta's animation while incorporating facial and lamp animations. Below is the result of two months of collaboration with Charles Price and Monica De Puy.
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For Sprint #5, I polished Zinta's animation along with the timing of the camera to make the overall animation more cohesive based on fe...
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For Sprint #2, I developed a skeleton for Zinta along with a control rig for keyframe animation. Currently it moves with IK for the legs and...
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For Sprint #3, I created IK/FK Switch to allow freedom of choice for animation purposes and an ROM of the more polished skin weighting of Z...
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