For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebrows, jaw, and smirk. I also added lamp controls that blends between an inhale and exhale blend shapes and added a control to allow the shaking of the lamp and the lid. Continued refinement of Zinta's animation while incorporating facial and lamp animations. Below is the result of two months of collaboration with Charles Price and Monica De Puy.
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For Sprint #1, I developed a test animation for the camera in Maya and imported it into Unreal Engine so that it is one-to-one with the scen...
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This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animat...
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For Sprint #2, I developed a skeleton for Zinta along with a control rig for keyframe animation. Currently it moves with IK for the legs and...
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