This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animation, and two interactable animations which are the carry and catch animations. Bowser Jr. will raise its arms out asking the player to carry it. The catch animation while interacting with Bob-omb in hand will put Bowser Jr. in a ready to catch pose, like to play catch with Bob-omb. The skeleton itself will be adjusted during the clean pass to add finger and toe bones along with bones for the hair and the ribbon part of the clothing and animations will be polished to compensate that.
Proxy Skeleton:
Perforce:
No comments:
Post a Comment