This week I made 7 different facial expressions using blend shapes for Bob-omb and threw them into a single prop animation clip to be imported into Unreal Engine 4. There was a extra pinky joint chain in the left hand skeleton. I deleted that extra chain and re-imported that hand. The team decided that the animation clips used for the clean pass is good to use for the final pass. Additionally, I assisted Lisa with finding references for morph target implementation and I was tasked with creating a material and a material instance for the walls in the VR scene.
Perforce:
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