This week I rigged the first pass for Bob-omb along with making a walk cycle and a grab animation using Bowser's hands. Blend shapes for the eyes were developed to give expressions to the Bob-omb. These will be finalized in the final pass. I also made a clean pass on the fist, thumb down, and point animations. I then submitted them to Perforce along with their Maya source files.
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For Sprint #1, I developed a test animation for the camera in Maya and imported it into Unreal Engine so that it is one-to-one with the scen...
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This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animat...
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For Sprint #2, I developed a skeleton for Zinta along with a control rig for keyframe animation. Currently it moves with IK for the legs and...
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