This week I developed an FK rig for each hand. Each of the hands are at origin, below is displayed side by side for visual presentation. Afterwards, I made 10 animations (5 for each hand), going through the motions that Unreal Engine 4 uses for VR. Me and Lisa discovered export issues from Maya that showed up in Unreal and I swiftly moved to resolve them and re-exported.
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animat...
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For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For Sprint #3, I created IK/FK Switch to allow freedom of choice for animation purposes and an ROM of the more polished skin weighting of Z...
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