Thursday, January 26, 2023

Lighting Workshop Module #3


 For this week, I used a three-point lighting setup on a dragon model to demonstrate a grainy grunge map, playing around with the roughness and metallic values to help bring out the reflective areas of the texture. After making the material, I made a material instance to allow real-time value changes.



 Here is the Master Material:

Material Instance:









Friday, January 20, 2023

Lighting Workshop Module #2

 

I used a SkySphere with an HDRI to light this scene including depth of field post processing. Added four spheres with black, white, mid grey, and chrome materials to check lighting values.















Wednesday, January 11, 2023

Lighting Workshop Module #1

My first render of the provided Panther model using a key light (Red), rim light (Blue), and fill light (Green).













Final Delivery

 For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...