Friday, October 28, 2022

Week 9 VR Hands and Props (Proxy Pass)

This week I developed an FK rig for each hand. Each of the hands are at origin, below is displayed side by side for visual presentation. Afterwards, I made 10 animations (5 for each hand), going through the motions that Unreal Engine 4 uses for VR. Me and Lisa discovered export issues from Maya that showed up in Unreal and I swiftly moved to resolve them and re-exported. 




Perforce:






Wednesday, October 12, 2022

Week 07- Foreground, Midground, Background

I took the 3D rigs of the Iron Giant and Sonic the Hedgehog and composed an illustration containing the elements of foreground, midground, and background.


Sunday, October 9, 2022

Monday, October 3, 2022

Crash Bandicoot Simple Crate Part 2

High Resolution version of the Crash Bandicoot crate using ZBrush, Substance Painter, and UE5.

UE5 Low Res

ZBrush High Res

 

Final Delivery

 For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...