I created MegaMan.EXE from Mega Man Battle Network using Maya and Unreal Engine 5.
Sunday, August 28, 2022
Thursday, August 25, 2022
PureRef Board
Here are some characters that inspire my animations and the type of emotions I want to convey through storytelling. They also encouraged me to learn character design to eventually be able to produce a character of my own.
Wednesday, August 24, 2022
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For Sprint #1, I developed a test animation for the camera in Maya and imported it into Unreal Engine so that it is one-to-one with the scen...
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This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animat...
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For Sprint #2, I developed a skeleton for Zinta along with a control rig for keyframe animation. Currently it moves with IK for the legs and...