Friday, February 3, 2023

Lighting Workshop Module #4

For this week's lighting assignment I did challenge #1. I used the doorway as the main focal point of the scene, while keeping 80% of the scene in the shadows.

I used the "Fantasy Cave Environment Set" from the Unreal Marketplace and deleted the existing lighting, relighting the scene from scratch. All the assets in this set has been converted to nanite.

In this scene I added a gap in the top of the cliffs to allow god rays to flow through, used a post process volume to control the exposure, added an exponential height fog for volumetric god rays.




Final Delivery

 For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...