This week I developed an FK rig for each hand. Each of the hands are at origin, below is displayed side by side for visual presentation. Afterwards, I made 10 animations (5 for each hand), going through the motions that Unreal Engine 4 uses for VR. Me and Lisa discovered export issues from Maya that showed up in Unreal and I swiftly moved to resolve them and re-exported.
Friday, October 28, 2022
Wednesday, October 12, 2022
Week 07- Foreground, Midground, Background
I took the 3D rigs of the Iron Giant and Sonic the Hedgehog and composed an illustration containing the elements of foreground, midground, and background.
Sunday, October 9, 2022
Monday, October 3, 2022
Crash Bandicoot Simple Crate Part 2
High Resolution version of the Crash Bandicoot crate using ZBrush, Substance Painter, and UE5.
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For this week's lighting assignment I did challenge #1. I used the doorway as the main focal point of the scene, while keeping 80% of th...
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For Sprint #2, I developed a skeleton for Zinta along with a control rig for keyframe animation. Currently it moves with IK for the legs and...
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For Sprint #3, I created IK/FK Switch to allow freedom of choice for animation purposes and an ROM of the more polished skin weighting of Z...