This week I created some final pass animations for Bowser Jr. Two interactables, one awareness, and as for the idle, the team decided that the idle from the clean pass was good for the final pass. I developed a Pet animation for when Bowser Jr. is petted on the head. A Poke animation will play when Bowser Jr. is poked by the player. A surprised animation plays when in proximity of Bowser Jr. Catch and clapping will be used in conjunction with proximity of the character. Additionally, I updated Bowser Jr.'s model using the existing skeleton and used that for these animations. These animations and rigs along with their source files are uploaded onto Perforce.
Thursday, December 1, 2022
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For this week's lighting assignment I did challenge #1. I used the doorway as the main focal point of the scene, while keeping 80% of th...
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For Sprint #2, I developed a skeleton for Zinta along with a control rig for keyframe animation. Currently it moves with IK for the legs and...
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For Sprint #3, I created IK/FK Switch to allow freedom of choice for animation purposes and an ROM of the more polished skin weighting of Z...