This week I created some final pass animations for Bowser Jr. Two interactables, one awareness, and as for the idle, the team decided that the idle from the clean pass was good for the final pass. I developed a Pet animation for when Bowser Jr. is petted on the head. A Poke animation will play when Bowser Jr. is poked by the player. A surprised animation plays when in proximity of Bowser Jr. Catch and clapping will be used in conjunction with proximity of the character. Additionally, I updated Bowser Jr.'s model using the existing skeleton and used that for these animations. These animations and rigs along with their source files are uploaded onto Perforce.
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Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animat...
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This week I polished up Bowser Jr.'s rig adding hand and toe bones along with additional bones for the hair and ribbon. I created contro...
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