This week I created some final pass animations for Bowser Jr. Two interactables, one awareness, and as for the idle, the team decided that the idle from the clean pass was good for the final pass. I developed a Pet animation for when Bowser Jr. is petted on the head. A Poke animation will play when Bowser Jr. is poked by the player. A surprised animation plays when in proximity of Bowser Jr. Catch and clapping will be used in conjunction with proximity of the character. Additionally, I updated Bowser Jr.'s model using the existing skeleton and used that for these animations. These animations and rigs along with their source files are uploaded onto Perforce.
Thursday, December 1, 2022
Wednesday, November 23, 2022
Week 13 VR Interactive Characters (Clean Pass)
Thursday, November 17, 2022
Week 12 VR Interactive Characters (Proxy Pass)
This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animation, and two interactable animations which are the carry and catch animations. Bowser Jr. will raise its arms out asking the player to carry it. The catch animation while interacting with Bob-omb in hand will put Bowser Jr. in a ready to catch pose, like to play catch with Bob-omb. The skeleton itself will be adjusted during the clean pass to add finger and toe bones along with bones for the hair and the ribbon part of the clothing and animations will be polished to compensate that.
Proxy Skeleton:
Perforce:
Thursday, November 10, 2022
Week 11 VR Hands And Props (Final Pass)
This week I made 7 different facial expressions using blend shapes for Bob-omb and threw them into a single prop animation clip to be imported into Unreal Engine 4. There was a extra pinky joint chain in the left hand skeleton. I deleted that extra chain and re-imported that hand. The team decided that the animation clips used for the clean pass is good to use for the final pass. Additionally, I assisted Lisa with finding references for morph target implementation and I was tasked with creating a material and a material instance for the walls in the VR scene.
Thursday, November 3, 2022
Week 10 VR Hands And Props (Clean Pass)
This week I rigged the first pass for Bob-omb along with making a walk cycle and a grab animation using Bowser's hands. Blend shapes for the eyes were developed to give expressions to the Bob-omb. These will be finalized in the final pass. I also made a clean pass on the fist, thumb down, and point animations. I then submitted them to Perforce along with their Maya source files.
Friday, October 28, 2022
Week 9 VR Hands and Props (Proxy Pass)
Wednesday, October 12, 2022
Week 07- Foreground, Midground, Background
Final Delivery
For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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For the final delivery, I connected Zinta's facial blend shapes to a set of controllers to control the expressions, the eyelids, eyebro...
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This week I developed a proxy skeleton and proxy animations for Bowser Jr. I created an idle animation, an awareness "clap" animat...
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For Sprint #1, I developed a test animation for the camera in Maya and imported it into Unreal Engine so that it is one-to-one with the scen...